![]() ![]() One that's actually useful and informative. Simple mod that makes the amount of kerbucks you have line up properly. These are some of the mods we like to use when we play KSP, in alphabetical order: Aligned Currency Strenghthens your craft so that they don't flop around without dozens of struts. ![]() forum B9 Aerospace - Procedural PartsĪdds good looking, adjustable-sized wings. These mods are recommended to get the best possible experience with B9 Aerospace: Adjustable Landing GearĪdds landing gear with adjustable size, angles, and height. The true accurate and realistic aerodynamics for KSP.Ĭan be somewhat daunting for beginners. Parts may not behave ideally under the stock drag system.įor the best possible experience with spaceplanes in Kerbal Space Program, you should install FAR: Ferram Aerospace Research (FAR) While we take pains to ensure the parts are balanced in the stock drag model, most of the testing has been done using FAR. ![]() Please check their documentation or their sites. linkĬomponents and included code & content may come under their own license. This work is shared under CC BY-NC-SA 3.0 license. dtobi, Sarbian - KM_Gimbal.dll plugin v3.0.5: githubġ.0+ Compatiblility and ongoing mainteance.Greys - VirginGeneric.dll v1.6.1: github.Kine - KineTechAnimation.dll plugin: github.FPSlacker - HotRockets exhaust flame atmospheric compensation.alexustas - RPM MFD model, configuration.jadebenn, Hyomoto, Helldiver - RPM MFD configuration.blowfish - B9AnimationModules.dll: github.Ialdabaoth, Sarbian: ModuleManager: forums.Sarbian - SmokeScreen.dll plugin: forums.Snjo, Roverdude - Firespitter.dll plugin: forums.Taverius - balance, 3D modeling, craft design, maintenance.bac9 - 3D modeling, texturing, project lead.The goal of the project is to fill every empty niche in KSP part selection and to replace every sub-par component with a new part better suited for the role.įull changelog, support and development updates can be found in the forum thread. ![]() My textures are hand-painted, I’m avoiding photo-sourced areas or excessive detail like rust.Įverything looks just a little bit cartoony, like a concept art, which, in my opinion, fits nicely with the general art style of KSP (most of the stock part textures were painted too).Īlthough I’m going for higher fidelity and texture resolution, so don’t expect a 100% match – but I’m fairly satisfied with results and have already built some neat ships using them. I have decided not to go overboard with realistic art style or extreme colors: my intention is to make parts which would blend seamlessly with, for example, KW Rocketry pieces. The style was influenced by futuristic concept art, modern UAV designs, some believable hard sci-fi ideas, DARPA & NASA aerospace research, and by asymmetrical shapes and faceted designs that are nowadays common everywhere from automotive industry to military aircraft. This set of parts vastly expands a selection of parts, in particular with spaceplane components such as new engines, cockpits, wings and fuselage systems. With a proper installation, you should have multiple new folders in GameData alongside with Squad folder that was there originally.ĭo not try to move the part folders anywhere or sort them by category subfolders, that will break resource linking in all configs. Source folder contains the source code for the included plugins and is not necessary for the mod to work.ĭo not, under any circumstances, extract just GameData/B9_Aerospace/Parts folder alone, the mod won't work this way. Unpack everything to the root folder of the game, overwriting already existing GameData and Ships folders. ![]()
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